It doesn't get any better than this. ;P
I'd have to say that this is the top of the Ladder when it comes to Sprite Animation, and I'd love to see the proof that it's not. ;P Also, the art you he started using near the end is top notch. I'd definitely say this is worth a watch.
Hehehe, Cute Song, Good Animation.
I liked the song, and the Animation went great(Though a mite abstract in the way only Anime can be. ;) ) with it. The 1 in Violence is because she shot da wittle robot! ;) And for sound, whilst the pairing of sound and video were great, there were no other sound effects outside of the song itself, and there could have been. (Not a criticism, as much as an observation.)
Funny at points but...
It had it good points, but overall a bit on the cheesy side. Dry humor if you will. Nothing too spectacular on the Graphics end, but not horrible either. All and all Ok for a 2nd Attempt.
Unfortunately this is the kind of product you get when you let nostalgia override you quality judgment. 'I' Love the 16 Bit Era, and all the amazing unique games we got out of it. What I don't particularly enjoy is a shoddy 'Quiz Style' game that really isn't a game as much as it is a Thumbnail Labeling System. Google tried doing this with their Image Search at one point only they didn't pretend it was a game.
I would have likely given this game a little more credit had the interface been even a 'little' better implemented. As it is, you go from needing to type in an answer to having to use the mouse to submit, which is just horrendous design. There is no excuse for not including Basic Keyboard Navigation at the least.
On top of that the 'Game' feels 'Clunky' for lack of a better word. Every other screen includes an ad, and while I completely understand the desire to monetize one's product, the delay between submitting an answer, getting the result, and moving on to the next question is hampered by the required mouse selections which draws even more attention to the ads... :? It's also very telling that in the Game Description the User is asking for Sponsors...
Overall I think that if this was an experiment by someone unfamiliar with game creation it would be an understandable step... but looking at even the last title created by this user I can see that the clunky feel is just poor design, and not due to a lack of ability, which is more upsetting. I am frankly surprised that this title made it to the Front Page, a decision I can only assume was due to Nostalgia more than the quality of the Title.
As a Suggestion, if you are genuinely trying to create a compelling experience (And not just slapping something together in the hopes of making some kind of ad revenue) I would take the time to smooth out the User Experience. If you require heavy keyboard use, ensure that your title is Navigable via the Keyboard.
If you like math, and I mean "Love" Math. Not in the "I think numbers are cool" kind of way, but more in the "I haven't used my calculator in years..." kind of way, then this is the game for you. ;P I have to say that the tying together of basic number management with an RPG shell is both novel and enjoyable. ^.^
I do think that a tool tip telling you what abilities did would have improved the experience wading in. I understand the idea that this is supposed to be an "Old School" RPG with a high level of challenge, but challenge should come from the game, and not the game system. Intentionally handicapping someone's ability to interact with a game is a backwards way of improving the difficulty. (I don't mean that as an insult, just as feedback. ;P)
Overall it's unique, fun, and I'd love to see the evolution of this idea.
Okay, so I'm no fan of the "Tower Defense" genre as a whole. Recently though "Defender's Quest" with it's RPG Elements brought me poking around at other titles that may pique my tastes. Enter GemCraft.
If you like the genre, you should be playing this game. If you don't like the genre, I don't think this game will win you over, but it's worth a shot. What sets this game apart is it's ridiculously deep customization for your play style. As the game progresses, you can build and rebuild your character to work with the ebbs and flows of each level. Added to that is the replay-ability of any level with ever changing elements, and you've got a game that is much bigger than it looks (And it looks pretty big. ;P )
Heh, while it's obviously a stylistic choice for the sole intent of "Surprize!", in none of the official nor unofficial artwork I could find is Magmar's Forehead so attached. So as a "Gotcha" kudos. ;P But as a Magmar, It's disappointing that the rest of it is "Spot On" outside of that detail. Perhaps he's a defect? ;P (Which in that case, having more than just boob head would have been interesting to see. perhaps his body had more feature than just the plain round jelly blob.)
if i wanted to do a piece of artwork for the sake of artwork.... it would not be wasted on a pokemon.
Maybe it's because I just played through it...
But this reminds me strikingly of Magus's Keep, done up all Halloweeny. Which is not a Bad thing. ;P
Thx , I already was told that it resembles stuff from othergames too :D
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